

One of my favorite things from this mod is how the mod distributes the Mantis King gauntlet.Ĭreated by Joshua Sawyer, the lead director of Fallout: New Vegas, JSawyer is his personal mod for the game which rebalances the game but also fixes bugs and tweaks other things. This mod helps make the Mojave Wasteland worldspace more fun to explore. Very reminicent of how unique weapons were distributed in Fallout 3 and Fallout 4. Rewarding ExploringĬreated by phoenix0113, and updated by Panzermann11, Rewarding Exploring removes Gun Runners' Arsenal’s unique weapons from merchants, and places them in the world as collectibles. Here are some mods I personally use to improve the feeling of this. Try checking the "Comments" page of the mod to see what others have to say.Fallout: New Vegas has a lot of dlcs which add new items to the game, but only puts them in merchants, or in the new worldspaces, or directly into the player inventory at the start of the game. If the mod is "modifying/patching" another mod, then it really should have instructions. If the mod is "replacing" things (especially "meshes" and "textures", aka "art assets"), be certain to "toggle ArchiveInvalidation" off-and-back-on again every time you add or remove such files. In which case, see the " Issue - Fix a missing or solid color texture problem" entry under the " Solutions to Mesh -Red Kite- icon or Texture -solid or off color- problems" section of the wiki " Fallout NV Mod Conflict Troubleshooting" article.

If you install it but don't see what you expect, then the mod was probably packaged in a "non-standard" fashion.

Most of the time a mod manager will be able to work that out from the archive package structure, but not always.

Speaking in VERY general terms, if a mod is adding "something new", then it is supposed to be "self-contained" and all you need to do is place it's files where they belong.
